

It's always a bit mind boggling what little details developers think should change from sequel to sequel, and this is one of those confusing things that just can't be explained. However, I found that the characters weren't aiming as well for things (or the game wasn't steering them toward things with any success) which was a huge step back in my opinion because the controls had started to round pretty well into form. The small character door controls are a huge improvement though since the game finally recognizes with a great deal of confidence what you're trying to do, and doesn't dawdle around in getting you through that door. You may find yourself having to stand closer to objects to build them, or farther from objects to hit them. If you've had success with measuring distances in previous games, accustom yourself to having to change those previous conceptions. I guess perhaps the developers of the last few games through the controls were a bit loose, as things have been pretty tightened up. The control scheme is this game has been tweaked too by the looks of it, though I couldn't initially place my finger on what it was.

Will Turner, for example, really does look like Orlando Bloom.
Xbox 360 lego pirates of the caribbean movie#
I don't know how they manage to do it, but some of the characters (Jack Sparrow aside obviously) really look like their movie equivalents without blatantly pasting the face on the body. If anything, the graphics are cleaner and crisper than almost any other game in franchise history, rivaling Clone Wars every step of the way. Graphics have never been a problem in the Lego series, and this game is no exception.

Many of the characters have fairly diverse move sets and fairly diverse tricks. You're given a greater variety of commands specialized to each character in a wheel format much like the Potter game spell wheel.
Xbox 360 lego pirates of the caribbean series#
I was impressed to see that all 4 movies are included, so if you're not big into spoilers, you may want to catch On Stranger Tides before you play, though the Lego series does so well to jumble the actual storyline (but keep you informed of it) that it may not even matter.Īs previously mentioned, this game mirrors closer to Harry Potter than its predecessors or Clone Wars. I'll put some of the blame on my system and possibly the hard drive, but considering I've only ever had this problem with Harry Potter, and now Pirates which both run on the latest build of the Lego engine, I'm sure I'm not the only one that's had this problem.Īnyway, as you progress, you will land back in Port Royal, which serves as your landing hub for the game. Finally, on attempt #4, I was able to get a decent ways through it. This was the first time the game crashed on me and I was only about 10 minutes into it. The game starts similar to Harry Potter, where it thrusts you into the gameplay after a lengthy cinematic (similar to past Lego games, you cannot skip cinematics when watching them in story mode for the first time) and starts you off as Will Turner in Port Royal before you have a short swordfight with Jack Sparrow, followed by a short cinematic and then teaming up. This is the tale of Captain Jack Sparrow. I can sum up the basic plot of this game in 4 lines if I so may. Needless to say, my expectations weren't that high when I popped the game into my 360, though I knew I'd probably have fun in the end. I in turn have also given in, and resigned myself to the fact that Lego Pirates of the Caribbean could very well be the same thing I saw come out of any number of packages over the last couple years. I'm sure cats figure out eventually that it's the same uncatchable object they're chasing, but they give in. Yet time and again, I'd be playing with the same thing. Time and again I get excited to see really neat franchises Lego-fied. We're cats, and the Lego game series has been our laser pointer. Cats always fall for and chase a laser pointer no matter how many times you do the exact same thing. With the internet continuing to provide us with a plethora of options for everything nowadays, and our collective attention spans dwindling in a whole, sometimes there's a shining beam of light there to capture our short attention spans with the same thing over and over again in a different tightly bundled package.
